Wo̠t Wuntle̜ Ner (/wo̠t/ /ˈwuntle̜/ [alternate] [nursery]) is a subtropical Town located in the Nogrehie̜w Moot of the Viceroyalty of Rosid.
The name Wo̠t Wuntle̜ Ner is derived from the Wood Elvish language, as Wo̠t Wuntle̜ Ner was founded by Puhumvo Vanzadur, who was culturaly Wood Elven.
Climate
Wo̠t Wuntle̜ Ner has a yearly average temperature of 11°C (51°F), with its average temperature during the summer being a pleasant 23°C (73°F) and its average temperature during the winter being a freezing 0°C (32°F). Wo̠t Wuntle̜ Ner receives an average of 164 cm/y (64 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Wo̠t Wuntle̜ Ner covers an area of nearly 4 km2 (1 mi2), and an average elevation of 2302 m (7552 ft) above sea level.
Overview
Wo̠t Wuntle̜ Ner was founded durring the late 14th century in spring of the year 1286, by Puhumvo Vanzadur. The establishment of the new community went well, though many minor issues had to be solved as time went on. This was enough to delay construction and push back the formal opening ceramony, leading to some embarisment for Puhumvo Vanzadur.
Wo̠t Wuntle̜ Ner was built using the conventions of Wood Elven durring the late 14th century. Naturaly, all settlmentss have their own look to them, and Wo̠t Wuntle̜ Ner is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Wo̠t Wuntle̜ Ner is buildings have been located at convienant points along the gorge Wo̠t Wuntle̜ Ner was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the restrictive worn bedrock streets flow where they are able to be made rather than folowing the most convienant paths. The town sits comfortably behind a palisade wall complete with a timber gatehouse and battlments. The timber-based walls have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.
Right off the bat Wo̠t Wuntle̜ Ner hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. It’s easy to see where their wealth comes from the more you look arround. Every aspect of the town has been developed with care and great thought. The people themselves act deliberately and with care in even the simplest of daily actions.
Civic Infrastructure
Wo̠t Wuntle̜ Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wo̠t Wuntle̜ Ner.
Wo̠t Wuntle̜ Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Wo̠t Wuntle̜ Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Wo̠t Wuntle̜ Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wo̠t Wuntle̜ Ner's public wards, blessings, and other arcane systems.
Wo̠t Wuntle̜ Ner possesses an older civil lighting system consisting of street lamps. These lights provide nighttime illumination to most city streets.
Wo̠t Wuntle̜ Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Wo̠t Wuntle̜ Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Wo̠t Wuntle̜ Ner is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Wo̠t Wuntle̜ Ner's chapel was built using a different architectural style from the rest of the town. The style used is inspired by the natural world, characterized by sinuous, sculptural, organic shapes, arches, curving lines, and sensual ornamentation. Common motifs included stylized versions of leaves, flowers, vines, insects, animals, and other natural elements. Decorative elements found on the inside and outside of buildings include intricate mosaic work, curved windows, and decorative trim work. .
In Wo̠t Wuntle̜ Ner all of the cats speak in a dead language.
The Ramidreju near Wo̠t Wuntle̜ Ner are known to be more aggressive than normal.
Wo̠t Wuntle̜ Ner's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves consuming a local toxin to channel Conjuration energies of tier 1 via guttural bellowing.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 2
Farmers: 2
Farm Laborer: 8
Hunters: 4
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 2
Farmland: 4074 m2
Cattle and Similar Creatures: 252
Poultry: 3033
Swine: 202
Sheep: 10
Goats: 2
Horses, Mounts, and Beasts of Burden: 101
Craftsmen
Arms and Toolmakers: 2
Blacksmiths: 2
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 2
Candlemakers: 3
Carpenters: 3
Clothmakers: 2
Coach and Harness Makers: 1
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 2
Farrier: 6
Glassworkers: 3
Gunsmiths: 2
Hatters: 2
Jewelers: 1
Leatherwrights: 2
Locksmiths: 1
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Roofers: 1
Ropemakers: 1
Saddlers: 1
Scabbardmakers: 2
Scalemakers: 1
Soap and Tallow Workers: 3
Tailors: 6
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 2
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 2
Entrepreneurs: 1
Fine Clothiers: 2
Fishmongers: 2
Potion Sellers: 1
Resellers: 4
Spice Merchants: 1
Wine-sellers: 1
Wheelwright: 1
Woodsellers: 1
Service workers
Bakers: 5
Barbers: 4
Coachmen: 1
Cooks: 4
Doctors: 2
Gamekeepers: 1
Hairdressers: 3
Healers: 2
Housekeepers: 2
Housemaids: 5
House Stewards: 2
Inns: 1
Laundry maids: 1
Maidservants: 3
Nursery Maids: 1
Pastrycooks: 3
Restaurateur: 4
Tavern Keepers: 3
Specialized Laborer
Ashworkers: 1
Coal Heavers: 2
In-Town Couriers: 2
Long Haul Couriers: 2
Dockyard Workers: 1
Leech Collectors: 2
Millers: 2
Miners: 2
Oilmen and Polishers: 1
Postmen: 2
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 3
Watercarriers: 2
Watermen, Bargemen, etc.: 2
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 2
Dentists: 1
Educators: 2
Engineers: 1
Gardeners: 1
Plumbers: 1
Pharmacist: 1
Civil Servants
Bankers: 1
Civil Clerks: 2
Civic Iudex: 1
Exorcist: 2
Fixers: 1
Kami Clerk: 2
Landlords: 2
Lawyers: 1
Legend Keepers: 1
Militia Officers: 9
Monks, Monastic: 3
Monks, Civic: 3
Historian, Oral: 2
Historian, Textual: 1
Policemen, Sheriffs, etc.: 2
Priests: 4
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 3
Military Officers: 3
Cottage Industries
Brewers: 2
Comfort Services: 3
Enchanters: 1
Herbalists: 1
Jaminators: 3
Needleworkers: 3
Potters: 1
Preserve Makers: 3
Quilters: 1
Seamsters: 5
Spinners: 3
Tinker: 1
Weaver: 2
Artists
Actors: 1
Bards: 1
Dancers: 1
Glaziers: 1
Musicians: 3
Playwrights: 1
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 3
Canners: 2
Cheesmakers: 3
Millers: 2
Picklers: 1
Smokers: 1
Stockmakers: 1
Tobacconists: 1
Tallowmakers: 2
300 of Wo̠t Wuntle̜ Ner's population work within a Foundational Occupation.
21 work in Agriculture
65 work as Craftsmen
22 work as Merchants
47 work as Service Workers
28 work as General Laborers
11 work as Skilled Laborers
47 work as Civil Servants
29 work in Cottage Industries
14 work as Artists
16 work in Produce Industries
651 of Wo̠t Wuntle̜ Ner's population do not work in a formal occupation, but do contribute to the local economy. 60 (6%) are noncontributers.
Points of Interest
Wo̠t Wuntle̜ Ner is home to some form of natural wonder. It could be a hot spring, or an especially enchanting glade, or a particular vista. Whatever it is, it's such a lovely attraction that Wo̠t Wuntle̜ Ner sees its fair share of tourists every year from all across Eyom. Consequently, its residents speak many languages at a functional level.
The center of Wo̠t Wuntle̜ Ner's town square was built around an ancient standing stone.
POI
History
In time immemorial, reportedly some time during the late 2nd century a local hero by the name of slew a dragon and brought its hoard to Wo̠t Wuntle̜ Ner, where it was shared with all. One of Wo̠t Wuntle̜ Ner's festivals remembers the hero.